AI Insights · Timothy · October 2021
Top 5 Fashion Games in Australia Q3 2021 Performance
Discover the performance trends of the top 5 fashion games in Australia during Q3 2021, including weekly downloads, revenue, and active user metrics.
Throughout Q3 2021, the top 5 fashion games in Australia showcased varying trends in weekly downloads, revenue, and active user metrics. Here's a closer look at their performance:
Project Makeover from Magic Tavern, Inc. experienced a relatively stable weekly revenue, peaking at approximately $154K in the final week of August. Weekly downloads saw a significant decrease early in the quarter, dropping from 33.4K to 17.3K by late July, but rebounded to 21.1K by the end of September. Meanwhile, weekly active users fluctuated, starting at 128K, dipping to 102K mid-September, and rising back to 116K by the end of the quarter.
Crowdstar LLC's Covet Fashion: Dress Up Game showed an upward trend in weekly revenue, reaching a high of $48K in early August. Weekly downloads remained modest, peaking at around 2K in early August and ending the quarter at approximately 1.6K. The game's weekly active users saw minor fluctuations, starting at 8.7K, dipping to 7.8K mid-quarter, and closing at 8.5K.
Shining Nikki-Fashion Makeover by Paper Games had a notable increase in weekly revenue, peaking at nearly $15.2K in the final week of September. Weekly downloads started strong at 13K in early July but declined to just over 1K by quarter's end. Active users followed a similar trend, beginning at 9.3K in mid-July and stabilizing around 4.3K by late September.
Love Nikki-Dress UP Queen from Galaxy Play Technology Limited maintained a consistent weekly revenue, with a peak of $15K in late July. Weekly downloads hovered around 1K throughout the quarter, while active users showed slight variations, starting at 10.7K, dipping to 9.4K in early August, and ending the quarter at 9.8K.
Pocket Styler: Fashion Stars by Nordcurrent UAB saw its weekly revenue peak at $10.6K in mid-September. Weekly downloads increased steadily, reaching around 6.5K by the end of the quarter. Active users also rose, starting at 4.5K at the beginning of the quarter and climbing to nearly 12K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.